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Great miscellaneous optimization tips for Godot .
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P.S.: Supposed 'Shader Caching' being introduced in Godot 4.
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Profiling
Instancing
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MultiMeshInstance: Instantiate multiple objects on a surface .
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MultiMeshInstance: Documentation .
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Uses the GPU to create instances, making it very efficient.
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Mass instantiate objects with better performance (ObjectPooling) {3:49 -> 6:49} .